Below, we'll give you all the active Emergency Response Liberty County codes as well as any expired codes just in case you wanted to try them. This script has a lot of very useful features, one of them is Auto Farm How to download: 1) Click the download button. Any reproduction or illegal distribution of the content in any form will result in immediate action against the person concerned.Ignore:#synapse #robloxscript #arceus #emergencyresponselibertycounty #robloxexploits These vary in each team. | 2.03 KB, MySQL | Are you sure you want to create this branch? | 3.36 KB, C++ | By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. These players can enforce the law of the county by performing similar actions as the police team. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Emergency Response Liberty County Wiki is a FANDOM Games Community. Additionally, the game appeared on the front page of Games on Roblox. Players are able to roleplay as a civilian, criminal, police officer, sheriff's deputy, firefighter, paramedic (EMS), and department of transportation (DOT . Police Roleplay Community. Emergency Response. https://rekonise.com/the-best-emergency-response-liberty-county-gui-2022-mfll2 Advertisement Comments botfromza 217 days Comment was deleted Add Comment Please, Sign Into add comment Free Roblox Script Emergency Response: Liberty County. | 1.77 KB, Lua | If nothing happens, download GitHub Desktop and try again. ANY SCRIPTS FOR Emergency Response Liberty County V3rmillion Exploiting Roblox [REQUEST] ANY SCRIPTS FOR Emergency Response Liberty County Advertise with us New information about ownership structure. 27,287 Online. We use cookies for various purposes including analytics. loadstring(game:HttpGet("https://raw.githubusercontent.com/typical-overk1ll/scripts/main/EmergencyResponse",true))(), GetText | They are listed below: There are currently 11 items for the fire department team. Emergency Response- Liberty County - Create a private server tutorial! 0. loadstring(game:HttpGet("https://raw.githubusercontent.com/D4rk9690/My-scripts/main/LibertyCountyYE"))(), -- thread https://d4rkforum.com/index.php?threads/real-version-realase-liberty-county-gui-d4rk-hub-v1.145/, GetText | New information about ownership structure. {Name = "Police Station", CFrame = CFrame.new(709.943, 4.2, -145.204)}. Criminals have anywhere up from 1 to 5 wanted level, which is represented by stars on the top of the screen. | 3.36 KB, C++ | (Emergency Response Liberty County). Items are tools able to be used by players. These players will not have access to any items and will only be able to stay in the jail for the duration of their sentence. This can be done via the in-game menu or by interacting with an ATM. 521 16K views 2 months ago Today I am showcasing an AutoSolver script! A tag already exists with the provided branch name. {Name = "Barn", CFrame = CFrame.new(820.018, 3.128, -1111.422)}. There is currently 1 general item that players in all teams spawn with. Please, Sign In to add comment GitHub - aahax/erc-script: a exploit script for emergency responce This is arguably the most valuable feature in the game, which allows players to buy vehicles, weapons, and items. They are listed below: There are currently 6 items for the DOT team. Links: https://mboost.me/a/8db DISCALIMER----------------------------------------------------------------------. [NEW] Roblox Emergency Response: Liberty County Script Links: https://mboost.me/a/8db DISCALIMER------------------------------------------------------------------------------------------------------------------------------------------------FOR EDUCATIONAL PURPOSES ONLYEverything used in the video (LINKS INCLUDED) are not malicious. The county is based on the country of the United States, suggested by the department structures, emergency vehicle designs, etc. If nothing happens, download Xcode and try again. Commie Loli Known Member. Add comment. Work fast with our official CLI. 1 hour ago collisionDetector = createFrameCollider(LocalPlayer.PlayerGui.GameMenus.Lockpick.Pick.RedLine), collisionDetector = createFrameCollider(LocalPlayer.PlayerGui.GameMenus.RobJewelry.Drill.goodzone), secure_call(getrenv()._G.PushNotification, LocalPlayer.PlayerScripts["House Teleport"], ), LocalPlayer.PlayerGui.GameMenus.HardwareStore.OpenEvent:Fire(), FireButton(LocalPlayer.PlayerGui.GameMenus.HardwareStore.Close), LocalPlayer.PlayerGui.GameMenus.WeaponStore.OpenEvent:Fire(), FireButton(LocalPlayer.PlayerGui.GameMenus.WeaponStore.Close), Core.Toggle["Full Bright"] = LocalCheats:Toggle({Name = "Full Bright", State = Settings.FullBright or false, Callback = function(Value), Core.Toggle["Auto ATM"] = LocalCheats:Toggle({Name = "Auto Complete ATM", State = Settings.AutoComplete_ATM or false, Callback = function(Value), Core.Toggle["Auto Lockpick"] = LocalCheats:Toggle({Name = "Auto Complete Lockpick", State = Settings.AutoPick or false, Callback = function(Value), Core.Toggle["Auto Safe"] = LocalCheats:Toggle({Name = "Auto Complete Safe", State = Settings.AutoCompleteSafe or false, Callback = function(Value), Core.Toggle["Auto Drill"] = LocalCheats:Toggle({Name = "Auto Complete Drill", State = Settings.AutoDrill or false, Callback = function(Value), Core.Toggle["Instant Change Tire"] = LocalCheats:Toggle({Name = "Instant Change Tire", State = Settings.InstantChangeTire or false, Callback = function(Value), Core.Toggle["Instant Fix Lights"] = LocalCheats:Toggle({Name = "Instant Fix Lights", State = Settings.InstantFixLights or false, Callback = function(Value), Core.Toggle["No Recoil"] = LocalCheats:Toggle({Name = "No Recoil", State = Settings.NoRecoil or false, Callback = function(Value), Core.Toggle["Instant Aim"] = LocalCheats:Toggle({Name = "Instant Aim", State = Settings.InstantAim or false, Callback = function(Value), Core.Toggle["Instant Reload"] = LocalCheats:Toggle({Name = "Instant Reload", State = Settings.InstantReload or false, Callback = function(Value), Core.Toggle["No Spread"] = LocalCheats:Toggle({Name = "No Spread", State = Settings.NoSpread or false, Callback = function(Value), Core.Toggle["AntiAFK"] = LocalCheats:Toggle({Name = "Anti AFK", State = Settings.AntiAFK or false, Callback = function(Value), Core.Toggle["AntiHelicopter"] = LocalCheats:Toggle({Name = "Anti Helicopter", State = Settings.AntiHelicopter or false, Callback = function(Value), Core.Toggle["Radar"] = LocalCheats:Toggle({Name = "Player Radar", State = Settings.Radar or false, Callback = function(Value), LocalCheats:Button({Name = "Arrest All", Callback = ArrestAll}), Core.Toggle["Click TP"] = CharacterCheats:Toggle({Name = "Click TP", State = Settings.ClickTP or false, Callback = function(Value), Core.Toggle["Infinite Stamina"] = CharacterCheats:Toggle({Name = "Infinite Stamina", State = Settings.InfiniteStamina or false, Callback = function(Value), Core["StaminaHook"] = LocalPlayer.PlayerGui.GameGui.BottomLeft.Health["Stamina LS"].Stamina:GetPropertyChangedSignal("Value"):Connect(function(), if LocalPlayer.PlayerGui.GameGui.BottomLeft.Health["Stamina LS"].Stamina.Value ~= 100 then, LocalPlayer.PlayerGui.GameGui.BottomLeft.Health["Stamina LS"].Stamina.Value = 100, CharacterCheats:Box({Name = "WalkSpeed", ClearText = false, Callback = function(Value), CharacterCheats:Box({Name = "JumpPower", ClearText = false, Callback = function(Value), Core.Toggle["Speed Cheats"] = CharacterCheats:Toggle({Name = "Speed Cheats", State = Settings.SpeedCheats or false, Callback = function(Value), LocalPlayer.Character.Humanoid.WalkSpeed = 16, LocalPlayer.Character.Humanoid.JumpPower = 50, LocalPlayer.Character.Humanoid.WalkSpeed = Settings.WalkSpeed, LocalPlayer.Character.Humanoid.JumpPower = Settings.JumpPower, Client.LocationName = {"Waterfall", "Family Jewels", "Park", "Hideout", "Sheriff's Office", "Gas Station", "Vine/Lee Street", "Prison", "Barn", "Highway Base", "Police Station", "Hospital/Shopping", "Spawn", "Fire Department", "Trap Door", "Suburb 1/S", "Suburb 1/N", "Parking Garage"}, Client.StoreName = {"Tool Store", "Gun Shop"}, Client.AtmName = {"ATM - Powerplant", "ATM - Police", "ATM - Parking Garage", "ATM - Sandstone RD", "ATM - Jewelry Store", "ATM - Back Alley"}. Functions: Gunmods, Teleports, ESP, Inf Firerate & more - Emergency Response Liberty County script pastebin 1 hour ago Emergency Response: Liberty County: ESP, Auto Farm, Aimbot Scripts This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. By continuing to use Pastebin, you agree to our use of cookies as described in the. Copyright 2022 NooVster. Experience points, represented by the symbol XP, are points able to be earned in any department other than civilians, criminals, and prisoners. Emergency Response Liberty County Script Uploaded On December 21, 2022 By Scripter Script Credit :- Awaken#6636 Script Play Game Report Script Features Emergency Response Liberty County Script Script --BROUGHT TO YOU BY RobloxScripter.com!-- loadstring (game:HttpGet ("https://raw.githubusercontent.com/lobox920/Altraxs-Hub/main/Loader")) () I hope you enjoy it!AutoSolver Script - [ https://tutorialmanscripts.com/v/oqrkOs8ojgo?p=cEUcH497 ]TheSynapseGuy Vermillion - https://v3rmillion.net/member.php?action=profile\u0026uid=723228 My Discord: https://discord.gg/SEm6ZzQQPN Creator(s): TheSynapseGuy [NEW] Website: https://tutorialmanscripts.com/You can also find scripts on V3rmillion if you'd like! V3rmillion: https://v3rmillion.net/Thanks for watching!Timestamps:0:00 Intro0:11 How To Get Script1:10 Showcase5:01 Gameplay8:25 EndTags: (IGNORE)emergency response liberty countyroblox emergency response liberty countyroblox emergency response liberty county hackshacksexploitingexploitsroblox exploitsroblox hacksroblox emergency response liberty county exploitsemergency response liberty county exploitsemergency response liberty county hacksemergency response liberty county script pastebinemergency response liberty county pastebinpastebin 2023roblox pastebin 2023roblox script pastebinhack pastebin 2023 Both teams have the same types of vehicles and only differ in textures and siren tone. Learn more about bidirectional Unicode characters, local exploit = (syn and not is_sirhurt_closure and not pebc_execute and "Synapse" or getexecutorname and identifyexecutor() == "ScriptWare" and "Script-Ware"), if type(v) == "function" and (getfenv(v).HookFuncs or (#getupvalues(v) >= 4 and type(getupvalue(v, 1)) == "number" and type(getupvalue(v, 3)) == "function")) and not Ignore[v] then, OldNamecall = hookmetamethod(game, "__namecall", function(self, ), if self.ClassName == "RemoteEvent" or self.ClassName == "RemoteFunction" then, if self.Name == "AutoDetection" or self.Name == "RandomEvent" or rawget(getfenv(0), "script").Parent == nil then, if type(v) == "string" and (string.find(v, "#") or #v == 2 or #v == 1) then, local secure_call = exploit == "Synapse" and syn.secure_call or newcclosure(function(Function, Script, ) --// Tried making it not synapse only - not sure if this works as intended, local ScriptEnvironment = getsenv(Script), local UserInputService = game:GetService("UserInputService"), local VirtualUser = game:GetService("VirtualUser"), local RunService = game:GetService("RunService"), local HttpService = game:GetService("HttpService"), local ReplicatedStorage = game:GetService("ReplicatedStorage"), local Players = game:GetService("Players"), local Lighting = game:GetService("Lighting"), local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/AbstractPoo/Main/main/Library"))(), local ESP_Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/HAXERINO/this-stuff-scripts/main/ThisStuff-ESP.txt"))(), local LocalCheats = Window:Tab({Name = "Local Cheats"}):Divider({Name = ""}), local CharacterCheats = Window:Tab({Name = "Character Cheats"}):Divider({Name = ""}), local Teleports = Window:Tab({Name = "Teleports"}):Divider({Name = ""}), local VehicleCheats = Window:Tab({Name = "Vehicle Cheats"}):Divider({Name = ""}), local AutoRobTab = Window:Tab({Name = "Auto Rob"}):Divider({Name = ""}), local ESP_Window = Window:Tab({Name = "Esp"}):Divider({Name = ""}), local SettingsT = Window:Tab({Name = "Settings"}):Divider({Name = ""}), local MenuFunctions = require(LocalPlayer.PlayerGui.GameMenus.MenuFunctions), for i = 48, 57 do table.insert(charset, string.char(i)) end, for i = 65, 90 do table.insert(charset, string.char(i)) end, for i = 97, 122 do table.insert(charset, string.char(i)) end, JewelryFloor = NewPart(Vector3.new(48, 3, 57), Vector3.new(-464, 15.55, -436.4)), NewPart(Vector3.new(176, 1, 428), Vector3.new(-348, 9.5, 341.766)), NewPart(Vector3.new(123, 1, 165), Vector3.new(-758.5, 9.5, -48.734)), return length > 0 and RandomCharacters(length - 1) .. charset[Random.new():NextInteger(1, #charset)] or "", local Success, Response = pcall(function(), return HttpService:JSONDecode(readfile("ThisStuff_2534724415.json")), if Success and type(Response) == "table" then, local Givetring = getfenv(getrenv()._G.PushNotification).string, function UpdatePlayer(Player, LastLocation), if not Settings.Radar or Player == LocalPlayer then, ReplicatedStorage.ClientBinds.SetMapMarker:Fire(Player.Name.."_PlayerLocation", LastLocation.Value, true, "PlayerLocation", false, Player.Team.TeamColor.Color, Player.Name, true), local LastLocation = Player:WaitForChild("LastLocation"), LastLocation:GetPropertyChangedSignal("Value"):Connect(function(), LocalPlayer.PlayerGui.GameGui.BottomLeft.Health["Stamina LS"].Stamina.Value = Ammount, LocalPlayer.PlayerGui.GameGui.BottomLeft.Health["Stamina LS"].UpdateStamina:Fire(), ESP_Library.Overrides.GetColor = function(Character), local Player = Players:GetPlayerFromCharacter(Character), return Settings.ESP.Team and Color3.fromRGB(Player.TeamColor.Color.R*255, Player.TeamColor.Color.G*255, Player.TeamColor.Color.B*255) or (Settings.ESP.Color or Color3.fromRGB(255, 255, 255)), return Settings.ESP.Color or Color3.fromRGB(255, 255, 255), PrimaryPart = Player.Character.PrimaryPart or Player.Character:WaitForChild("HumanoidRootPart", 20), ESP_Library:Toggle(Settings.ESP.Enabled or false), ESP_Library.Boxes = Settings.ESP.Boxes or false, ESP_Library.Tracers = Settings.ESP.Tracers or false, ESP_Library.Color = Settings.ESP.Color or Color3.fromRGB(255, 255, 255), ESP_Library.Names = Settings.ESP.Names or false, ESP_Library.Team = Settings.ESP.Team or false, ESP_Library.TeamMates = Settings.ESP.TeamMates or false, assert(typeof(Player) == "Instance", "Utils.GetCharacter :: Parsed value is invalid"), assert(Player:IsA("Player"), "Utils.GetCharacter :: Parsed value is invalid"), if Player.Character ~= nil and Player.Character:FindFirstChild("Humanoid") then, assert(type(Table) == "table", "Utils.FindTable :: Parsed 'Table' value is invalid"), assert(typeof(Name) == "string", "Utils.FindTable :: Parsed 'Name' value is invalid"), assert(typeof(PlayerName) == "string", "Utils.GetPlayer :: Parsed value is invalid"), if string.lower(string.sub(PlayersT[i].Name, 1, string.len(PlayerName))) == string.lower(PlayerName) then, for i,v in pairs(Players:GetPlayers()) do, if Utils.GetCharacter(v) and (v.Team.Name == "Criminals" or v.Team.Name == "Villans") then, local Distance = Utils.GetDistance(v.Character.HumanoidRootPart.Position), assert(typeof(Item) == "string", "Utils.Equip :: Parsed value is invalid"), if not Utils.GetCharacter(LocalPlayer) then, if LocalPlayer.Backpack:FindFirstChild(Item) then, LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild(Item)), assert(typeof(Wheel) == "Instance", "Utils.RepairWheel :: Parsed value is invalid"), local Request = ReplicatedStorage.FE.ChangeTire:InvokeServer(Wheel), MenuFunctions.ShowMessage("Success", "Tire successfully changed! | (Unpatched ) NooVster 4.04K subscribers Subscribe 976 Share 14K views 3 months ago. 1 hour ago ER:LC features an in-game currency system represented by US Dollars ($). Emergency Response: Liberty County (ER:LC) is a free to play multiplayer city roleplay game in Roblox released and updated by Police Roleplay Community (PRC). A month after its release, on December 3, 2018, ER:LC achieved their first milestone of 1,000 game sales and 100 concurrent players. The *BEST* Emergency Response: Liberty County GUI - 2022 Similar to the previous year, major updates were released. {Name = "Vine/Lee Street", CFrame = CFrame.new(1153.729, 4.2, -990.147)}. Civilians are able to freely roam around the map while obeying the law. | 0.23 KB, C# | The purchase cannot be made in a Private Server. 1 hour ago 1 hour ago | 2.78 KB, C | Shortly after its launch, the game received several bug fixes and improvements. a exploit script for emergency responce: liberty county on roblox. Fire & Rescue is a team responsible for fires and medical calls around the county. The limitless opportunities allow all players in each team to have a good experience. ANY SCRIPTS FOR Emergency Response Liberty County Use InfiniteYield if you want to be able to do more stuff (such as fly)"), for i,v in next, getconnections(UserInputService.WindowFocusReleased) do, firesignal(UserInputService.WindowFocused), for i,v in next, getconnections(UserInputService.WindowFocused) do, LocalPlayer.Backpack.ChildAdded:Connect(function(Obj), if Obj:FindFirstChild("GunSettings") then, ReplicatedStorage.MiscValues.HeliOut:GetPropertyChangedSignal("Value"):Connect(function(), if not Settings.AntiHelicopter or ReplicatedStorage.MiscValues.HeliOut.Value == false or not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("Humanoid") or BodyPosition.Parent ~= LocalPlayer.Character.HumanoidRootPart then, Client.TP(CFrame.new(-481.569, 23.948, 701.996)), Players.PlayerAdded:Connect(function(Player), if Player:IsInGroup(4328109) and Player:GetRankInGroup(4328109) > 1 then, game:GetService("StarterGui"):SetCore("SendNotification", {. There was a problem preparing your codespace, please try again. Pastebin.com is the number one paste tool since 2002. . The team is able to access various traffic-related tools and vehicles. Best 11 Emergency Response: Liberty County Script - n Thi HSG Use Git or checkout with SVN using the web URL. ER:LC features drivable vehicles that players are able to use to travel around the map quickly. 1 hour ago You've been invited to join. A list of all fire & rescue vehicles can be found here. Players are only able to damage other players under two circumstances: the other player has a weapon equipped, or they have a taser or handcuffs out. As ER:LC progressed, the game continued to receive millions of visits. Please read the wiki rules here. Liberty County - Infinite Money Glitch - YouTube Civilians who have joined a job will earn more paychecks than those who did not. \n While the script protects you from Client bans, you can still be reported and/ or recorded. 2,370 . [NEW] Emergency Response: Liberty County Script (AUTO - YouTube We checked for any new codes on October 1 2022 and found a new active and expired code. "Save the city on an emergency team or chill on the civilian team.". Emergency Response: Liberty County Script. While it is expected, civilians can commit various crimes to earn more money, but with more risk. | 0.45 KB, Python | Emergency Response: Liberty County (Guide), More Emergency Response Liberty County Wiki, Do Not Sell or Share My Personal Information. The game was first released in December 2018. Pastebin is a website where you can store text online for a set period of time. Emergency Response- Liberty County - Rob a house tutorial! I hope you enjoy it!. 2020 brought a decent amount of updates. Cool Autofarm, haven't seen one for the game in awhile. Emergency Response- Liberty County - Extended Trailer. To review, open the file in an editor that reveals hidden Unicode characters. All vehicles are based on vehicles brands and models from real life companies. {Name = "Highway Base", CFrame = CFrame.new(1086.582, 3.698, 126.127)}. In this gui there are such functions as: Anti Cheat Bypass, Gun Mods, Teleports, Farming And More! | 2.73 KB, Lua | ER:LC Roblox Emergency Response Script Autofarm GUI Exploit - YouTube iStephenRxxV Yours truly. The Rich GlitchFree money is a good bunny especially in Emergency Response Liberty CountyUse this glitch to get a lot of money or dare I say infinite money i. This topic has never brought to interest before and needs to be brought back. {Name = "Fire Department", CFrame = CFrame.new(-992.167, 23.748, 51.318)}. During early to mid 2019, the game became filled with major updates that brought huge improvements in gameplay. "), if not Utils.GetCharacter(LocalPlayer) or LocalPlayer.Character:FindFirstChild("Humanoid").Sit == false then, local Seat = LocalPlayer.Character:FindFirstChild("Humanoid").SeatPart, ReplicatedStorage.FE.VehicleExit:FireServer(Seat), game:GetService("RunService").RenderStepped:Wait(), ReplicatedStorage.FE.VehicleSit:FireServer(Seat), for i,v in next, getconnections(button.MouseButton1Click) do, for i,v in next, getconnections(button.MouseButton1Down) do, for i,v in next, getconnections(button.Activated) do, for i,v in next, game:GetService("Players").LocalPlayer.Backpack:GetChildren() do, local GunSettings = require(v.GunSettings), if not table.find(Core.GunSettings, gethiddenproperty(v.GunSettings, "ScriptGuid")) then, Core.GunSettings[gethiddenproperty(v.GunSettings, "ScriptGuid")] = GunSettings, local OldGunSettings = Core.GunSettings[gethiddenproperty(v.GunSettings, "ScriptGuid")], GunSettings.Recoil = Settings.NoRecoil and 0 or OldGunSettings.Recoil, GunSettings.AimSpeed = Settings.InstantAim and 0 or OldGunSettings.AimSpeed, GunSettings.ReloadTime = Settings.InstantReload and 0 or OldGunSettings.ReloadTime, GunSettings.Accuracy = Settings.NoSpread and 0 or OldGunSettings.Accuracy, local HidingSpot = Random.new():NextInteger(1, #HidingSpots), return HidingSpots[HidingSpot] + Vector3.new(Random.new():NextNumber(0, 5), 0, Random.new():NextNumber(0, 5)), function get_target() -- thanks unrealskill for making this function (https://v3rmillion.net/showthread.php?tid=620391), local Node = CFrame.new(Mouse.UnitRay.Origin), ray = Ray.new(ray.Origin, ray.Direction * 10000), local Hit, Position = workspace:FindPartOnRayWithIgnoreList(ray, {, if pcall(function() local a = Hit.Transparency end) and Hit.Transparency == 0 then, return #Hits == 0 and Mouse.Hit or CFrame.new(Position), Node = CFrame.new(Position) * (Node - Node.p), return math.abs(a.X * (b.X - c.Y) + b.X * (c.Y - a.Y) + c.X * (a.Y + b.Y))/2, function createFrameCollider(frame) --// From DevForum, local frame_absoluteSize = frame.AbsoluteSize, local frame_absolutePosition = frame.AbsolutePosition, local frame_height = frame_absoluteSize.Y, local frame_area = frame_width*frame_height, local frame_center = frame_absolutePosition + frame_absoluteSize/2, local frame_theta = (-frame_rotation)%180, frame_theta = frame_theta < 0 and 180 - math.abs(frame_theta) or frame_theta, local frame_theta_rad = math.rad(frame_theta), local shift_y = math.sin(frame_theta_rad)*frame_width/2, local shift_x = math.cos(frame_theta_rad)*frame_width/2, local offset_y = math.cos(frame_theta_rad)*frame_height/2, local offset_x = math.sin(frame_theta_rad)*frame_height/2, local edge_rightX = frame_center.X - shift_x, local edge_rightY = frame_center.Y + shift_y, local edge_leftX = frame_center.X + shift_x, local edge_leftY = frame_center.Y - shift_y, local a = Vector2.new(edge_leftX - offset_x, edge_leftY - offset_y), local b = Vector2.new(edge_rightX - offset_x, edge_rightY - offset_y), local c = Vector2.new(edge_rightX + offset_x, edge_rightY + offset_y), local d = Vector2.new(edge_leftX + offset_x, edge_leftY + offset_y), local obj_pos = guiObject.AbsolutePosition, local b = obj_pos + Vector2.new(size_x,0), local c = obj_pos + Vector2.new(size_x,size_y), local d = obj_pos + Vector2.new(0,size_y), for _, points in ipairs({corners, corners2}) do, local normal = Vector2.new(p2.Y - p1.Y, p1.X - p2.X), local projected = normal.X * p.X + normal.Y * p.Y, minA = (minA == nil and projected) or (projected < minA and projected) or minA, maxA = (maxA == nil and projected) or (projected > maxA and projected) or maxA, minB = (minB == nil and projected) or (projected < minB and projected) or minB, maxB = (maxB == nil and projected) or (projected > maxB and projected) or maxB, LocalPlayer.PlayerGui:WaitForChild("GameMenus"), for i,v in pairs(getconnections(LocalPlayer.PlayerGui.GameMenus.DOT.OpenEvent.Event)) do, Core.DOTConnection = LocalPlayer.PlayerGui.GameMenus.DOT.OpenEvent.Event:Connect(function(Object, Type, ), if Settings.InstantChangeTire == true and Type == "ChangeTire" then, elseif Settings.InstantFixLights == true and Type == "FixTrafficLight" then, for i,v in next, game:GetService("Workspace").Vehicles:GetChildren() do, if v["Control_Values"].Owner.Value == LocalPlayer.Name then, if not ReplicatedStorage.UnitList:FindFirstChild(LocalPlayer.Name) then, ReplicatedStorage.FE.CanChangeTeam:InvokeServer(BrickColor.new("Medium Blue")), local Callsign = Random.new():NextInterger(100, 9999), local Response = ReplicatedStorage.FE.CheckCallsign:InvokeServer(Callsign), ReplicatedStorage.FE.TeamChange:InvokeServer(BrickColor.new("Medium Blue"), GetCallsign()), local OldCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame, if not v:FindFirstChild("Is_Wanted") then, if LocalPlayer.Character and v.Character then, LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame, if LocalPlayer.Backpack:FindFirstChild("Handcuffs") then, LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack.Handcuffs), ReplicatedStorage.FE.Eject:FireServer(v.Character, v.Character.Humanoid.SeatPart.Parent), ReplicatedStorage.FE.Handcuffs:InvokeServer("Handcuff", v), ReplicatedStorage.FE.Handcuffs:InvokeServer("Arrest", v), LocalPlayer.Character.HumanoidRootPart.CFrame = OldCFrame.
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